Moreover, as time passes (in real time), you won't be able to perform many of the missions, which can affect your level of fame. Managing the base is already a challenge, and even more so with the different missions that occur dynamically. There may even come a time when you have to make radical decisions, like killing someone or throwing someone out of the community, which may have consequences down the road. At the base, you're forced to socialize, talking to other survivors.
Building new areas (such as bunk beds, warehouses, infirmary, workshops, etc.) is also done on your own. Since this is an open world, you also have to dive through windows, jump on cars, and attack the living dead with baseball bats.īut State of Decay is hard to play: you soon find yourself in a central base where you have to learn to manage resources using menus that aren't exactly intuitive. First, for example, you have to learn to move like you would in a third person action game, with combo moves, weapons handling, and managing your (small) inventory. That's because, as mentioned above, the game combines multiple genres. The number of movements, actions and decisions you have to make can be overwhelming.